Every mode asks for a difficulty in the lobby. The October 3 note set enemy health. The payout column is the Story reward reported after the October 2 buff. Enemy damage is only described as lower on Easy and higher above that.
The 1.3x tier is called Normal in the health note and Medium in the payout table. This page treats them as the same middle difficulty.
| Difficulty | Enemy health | Story payout |
|---|---|---|
| Easy | 0.85x | 1,500 money and 50 gems |
| Medium / Normal | 1.3x | 3,000 money and 100 gems |
| Hard | 1.6x | 6,000 money and 200 gems |
| Nightmare | 2x | 15,000 money and 350 gems |
Story notes say money. Code lists say coins. This page does not treat those words as two proven currencies.
Extra players make enemies tougher. HxH spawns 40 enemies on Easy, 51 on the middle difficulty, 76 on Hard, and 105 on Nightmare, plus the boss. Materials on HxH drop from every enemy kill, and each HxH act has its own list.
Stay on Easy only while you are learning a kit. Move up when a clear no longer depends on being revived. Difficulty was reported to carry into the next chapter instead of resetting.
A community report ties a Miyabi title to a Nightmare clear under 3 minutes with Miyabi landing the last hit. That condition is not in the patch notes.
Shadow Gate is a separate raid added with the Shadow Monarch update. Its Nightmare clear is how Shadow Monarch drops. Do not use the Story payout table as the raid reward.
