The first useful result is one finished Story clear, not a LYTH pull.
Before you queue
- Open the official experience and wait until the lobby UI is up.
- Press Codes on the right and redeem every string you have not claimed. Level gates and conflicting bundles are on the codes page.
- Open the Arsenal from the lobby or the Areas menu. Spend Rolls or Lucky Spins until both weapon slots have something you can use.
- Open Skills from the left menu. If the first Attack node shows +15% attack damage, buy it.
- If you are about to leave the game open, step into the AFK chamber after the clear. October 2 rates are on the AFK page.
A Legendary or Epic kit is enough to learn the first act. Do not empty your rolls chasing Shadow Monarch. That weapon is a Nightmare Shadow Gate drop, not an Arsenal pull.
During the run
- Pull enemies into one pack, then spend an area skill.
- October combat notes say only two enemies can attack you at once. Funnel the pack instead of standing in the middle.
- A perfect block spends no guard and knocks enemies back. Ordinary blocks spend the guard bar.
- On HxH, a rubble hit is capped at 30% of that piece's health. Do not spend an ultimate on a wall.
- The last wave is a boss. If your skills are down, make distance. Bosses do not flinch from ordinary hits.
- Switching to the other slot is reported to grant +20% damage for 4 seconds. Footage cites the T key. Use the bind printed on your client if it differs.
If the clear fails
| What failed | Next action |
|---|---|
| No skill came out | Confirm the kit is actually in a slot |
| Waves felt slow | Read that weapon's skill tree before you roll it away |
| You were downed | Buy a Defense node, craft a health accessory, or bring a health pair |
| You need a material | Read the queue-screen drop list, then the crafting guide |
| You want the fourth skill | Evolve the weapon. Early kits unlock the ultimate at one evolution |
Claim quests and achievements in the lobby before you queue again.
