How this board was built
S-tier weapons are the four kits an October 9 refresh put at the top: Shadow Monarch, Flame Director, Cataclysm, and Mochi Commander. Traits are grouped by the printed combat stats, with Fortune called out for farming rather than boss damage. Accessory letters follow the size of the printed buffs and how early the recipe is. Pair bonuses and the 60% crit and 40% cooldown caps can matter more than the letter.
S tier
Player decision Farm Nightmare Shadow Gate after Story is stable. Do not spend starter rolls chasing it.
Player decision A second raid target once Shadow Gate is already on your route. Evolution materials are separately attributed to a Bathtub Raid label.
Player decision The long Arsenal chase. It is not required to clear the first Story acts.
Player decision Strong once you can manage the turret casts. A place-matched index lists Katakuri as Arcane.
A tier
Player decision The strongest non-LYTH kit in the October 9 descriptions. Confirm whether your Sukuna copy is this kit before you farm fingers.
Player decision Use the Rubber Man pair when you need health and already own both.
B tier
Player decision Fine on its own for Story. The named pair waits until you own Cataclysm.
Player decision A usable Mythic while you learn. Do not assume it is the October 2 Guts kit.
Player decision Bring Cursed King if you own it. Otherwise it is a normal Mythic.
C tier
Player decision Keep it if Kings Gambit is the other slot and both ultimates are unlocked.
Player decision A step up from Epic, and a partner piece rather than a solo endgame kit.
D tier
Player decision Use it to learn Story. Replace it when a Legendary or better kit you understand shows up.
Player decision Mobility for the first clears. Damage falls behind higher rarities.
Player decision A mobile first kit. Do not sink trait rerolls into it if you are about to replace it.
![Anime Zero [SHADOW MONARCH] π¦π weapons tier list](/media/optimized/243ba89ebd91d34582de56c0-768.webp)